Hackweek Case Study —
5 Minute read
Reimagining the first-year student experience.
Due to the current climate everything is becoming virtual. I participated in a hackweek project that addresses the first-year experience for virtual students by connecting them with other students over shared interests and communities remotely.
The problem
Students are missing out on building organic and spontaneous connections because of COVID-19 related campus closures.
What I Did
Created concept sketches, medium to high fidelity wireframes, and presentation deck.
The Solution
Empowering students to connect with others through interest based communities via chats, and video calls.
What I learned
The ability to discern priority and value between steps and artifacts in the design process.
Team
Aditi Dham, Eric Nielsen, and Shin Park
SKILLS AND METHODS
Qualitative and quantitative research, competitor and market analysis, user interviews, UI pattern finding, usability tests, and prototypes
Artifacts
Personas, experience map, user journey, storyboard, moodboards, task flow, sketches, wireframes, low-high fidelity prototypes, and presentation deck
Our target users were mature students who were over the age of 25+, and have had some work experience. We sourced 5 participants collectively through our personal network who met this criteria. We individually conducted our interviews over video calls. After our interviews, we returned together as a team to synthesize our findings into key insights.
QUOTE FROM INTERVIEWEE.
CONNECTIONS
Students felt that the available technology (i.e. Zoom, Google Meets, etc) is a barrier to building organic and genuine connections. Students often interrupt, speak over each other, or simply do not participate in video calls.
COMMUNITY
Students felt robbed of the traditional first-year student experience since many of the social events were cancelled and the virtual offerings felt forced, awkward and/or too formal.
DEFINING THE PROBLEM
MARKET AND COMPETITOR RESEARCH
Before we began the ideation process we did a competitor audit and analysis to see what solutions already exist. We looked at both negative and positive reviews to gather more insights on how users interacted with these products. We looked at products that currently exist in the market and products from other industries. These are just a few of the competitors we looked at Houseparty, Facebook Live, Zoom, Google Meet, Coffee Meets Bagel, Bumble, and a few others.
HOUSEPARTY
Group video chats
Group games
BUMBLE
Conversation starters
Profiles with user interests
Concept Sketches
I worked on creating the wireframes for the app along with another teammate, the others concentrated on collecting assets, creating copy, and pieced the screens together for the final prototype. We used this prototype for our usability tests.
Dashboard
Communities
CHAT
GROUP VIDEO CALL
Usability testing
We conducted 5 user tests to identify where we could improve the user experience. Although we didn’t have time to implement all of these changes, it was important for us to present our testing results and next steps to the panel from EY.
ACCESSIBILITY
Low contrast elements that didn't pass accessibility.
Small text that didn't pass Apple's Human Interface Guidelines.
Onboarding
Users need clarity on how to use the app.
Users needed context for the purpose of the app.
Before we began the ideation process we did a competitor audit and analysis to see what solutions already exist. We looked at both negative and positive reviews to gather more insights on how users interacted with these products. We looked at products that currently exist in the market and products from other industries. These are just a few of the competitors we looked at Houseparty, Facebook Live, Zoom, Google Meet, Coffee Meets Bagel, Bumble, and a few others.
Proposed Solution
On our final day of the sprint, we pitched our design decisions to stakeholders from EY. In under 8 minutes, we brought them through our research and target demographic, introduced them to Sam (primary persona), her journey, and highlighted the human value of our solution.
Our presentation to the EY and BrainStation panel went really well! We received some high compliments from Steve (Executive Strategy Director), Waleed (Executive Creative Director) and Jennifer (Manager of Business Transformation) from EY on the visual design and the application of brand guidelines.
Jonathan Lee (Educator at BrainStation), Shin, Eric, myself and Steve Meggit (Executive Strategy Director at EY) pictured left to right.
Key learnings and takeaways
USABILITY TESTING
Although a task is completed successfully when user testing it doesn't mean it's perfect. There is always opportunity to simplify, reduce users' cognitive load, and improve the overall user experience.
FEEDBACK VS VALIDATION
When seeking feedback it's easy to seek only validation. Innovative thinking and solutions happen through feedback, criticism, and truly addressing user needs.